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Company Overview
F
aight Industries has been providing the Paradox RPG system, free of charge, over the web now since 1996.  Our goal is to provide the most efficient, fun, realistic RPG available.  We have big plans ahead--this site re-design, the Paradox Design Center, Paradox Online, a slight rules update, as well as several modules and a sourcebooks.

Where Paradox began...
Paradox
has been in development since the end of the Gulf War. During the time of the gulf war, I had a lot of free time to play roleplaying games, and found that there was just too much missing from the game systems I was using. I hated how long it took the Game master to determine what was going on. I hated how a great story line was limited by the system that was written to take care of it. So I decided to write my own.

Paradox was a pet project, but didn't really come to life until after I saw Army of Darkness. In the wake of that excellent movie, my gaming group decided it would be fun to play a time travel campaign. Easier said than done. We couldn't find any system that we liked and had rules that were well rounded enough to run a campaign in time.

Even though it was nothing more than a set of character generation rules at the time, we used the Paradox as the core of our campaign. I came up with a story line, made up rules as I went along, and we had a great time. We found that the lack of strict rules made Paradox the perfect game system. We were able to have fun instead of arguing.

Over the years, Paradox was used in many different settings, usually to capture a story line that did not exist. As it progressed Paradox became more streamlined, the combat rules solidified, character generation simplified, and Paradox grew into the edition that you are holding now. From the beginning it was a combination of ideas. We have tried very hard to keep FUN as our number one priority. Therefore, the rules are constantly being streamlined. If you like lots of strict rules and arguing with the Game master, this system is not for you. Paradox is a catalyst for the imagination, and every rule in here is completely optional.

    John W. Brown III,
    CEO Faight Industries

Mission
W
e are dedicated to pushing the limits of you gaming experiences, whether your preferred game be role-playing action adventure, or computer simulation.

 

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